![]() I used max for some times and found meshtools an interesting addition, but still you’re stuck on the max object architecture, i feel more comfortable with the lightwave points and polys based one (you can atttach split blend meshes as you wish just by connecting 2 points…) Lightwave needs way smaller setups to work swiftly (i run it more than perfectly on an athlon800+geforce2gts) I don’t like the fact that you have to get a lot of external plugin to “complete” 3dsmax… I personally like the text based interface more than icon based…(i’m also starting with xsi, just got the 2CD’s demo with videos and the rest and that too is text based…that was a nice surprise!) Lightwave costs a lot less than max (and THAT is a major advantage ) *Lightwave has an incredible Surface Editor but if you dont have GOOD hardware itll run like crap. *Max is pretty buggy, which doesn’t seem to be a priority to be fixedĭepends on your system. ( muscle systems, reactor, character studio and such )īut max is missing NLA, so thats a big minus.īoth have decent bones, but i just seen more elaborate rigs done in max that make me think that max eats lightwave in this category ![]() Max has a lot of options for character setup. ![]() Its doable but id say both packages are kinda lacking but with reactor and or afterburner ( best smoke rendering engine ) max has LW pinned downĬharacter tools+ layout in lightwave…hmm… *Max’s particles are pretty weak compared to Lightwave’s ( which is the best toon rendering engine in the industry ) but if you add a renderer ( FR, or brazil then id say max wins just because of the fact that lightwave cant do dispersion )Īlso, lightwave only has 1 renderer available, meaning that if you want to do stylistic renders your not going to really get as much with lightwave as you could do with max+illustrate.
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